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| GB/T 32626-2016 | English | 219 |
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Information technology -- Online game -- Vocabulary
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GB/T 32626-2016
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Basic data | Standard ID | GB/T 32626-2016 (GB/T32626-2016) | | Description (Translated English) | Information technology -- Online game -- Vocabulary | | Sector / Industry | National Standard (Recommended) | | Classification of Chinese Standard | L66 | | Classification of International Standard | 35.240.99 | | Word Count Estimation | 11,167 | | Date of Issue | 2016-04-25 | | Date of Implementation | 2016-11-01 | | Regulation (derived from) | National Standard Announcement No | | Issuing agency(ies) | General Administration of Quality Supervision, Inspection and Quarantine of the People's Republic of China, Standardization Administration of the People's Republic of China | | Summary | This International Standard defines the terminology related to concepts related to the field of information technology online games. This standard applies to online games related to standard-setting, online game development, online game operation and academic communication in the text. |
GB/T 32626-2016: Information technology -- Online game -- Vocabulary---This is a DRAFT version for illustration, not a final translation. Full copy of true-PDF in English version (including equations, symbols, images, flow-chart, tables, and figures etc.) will be manually/carefully translated upon your order.
Information technology.Online game.Vocabulary
ICS 35.240.99
L66
National Standards of People's Republic of China
Information technology - Online game terminology
2016-04-25 released
2016-11-01 implementation
General Administration of Quality Supervision, Inspection and Quarantine of the People's Republic of China
China National Standardization Management Committee released
Directory
Preface I
1 Scope 1
2 terms and definitions
Index 5
Foreword
This standard is drafted in accordance with the rules given in GB/T 1.1-2009.
Please note that some of the contents of this document may involve patents. The issuer of this document does not assume responsibility for the identification of these patents.
This standard is proposed and centralized by the National Information Technology Standardization Technical Committee (SAC/TC28).
The drafting unit of this standard. Tianjin Eco-City Industrial Park Management Co., Ltd., Tianjin Dentsu Information Technology Co., Ltd., China Electronic Technology
Institute of Standardization, Shanghai Jun Yi Information Technology Co., Ltd., Shenzhen days World Century Network Technology Co., Ltd., China Digital Games
Committee, Jilin Animation Academy.
The main drafters of this standard. Tang Liang, Zhao Jinghua, Fan Xing, Zhang Zhanxin, Yang Mengyun, Qiu Yuanrui, Zheng Nan, Bai Liming, Huang Shanshan, Wu Chen.
Information technology - Online game terminology
1 Scope
This standard defines the terminology of concepts related to information technology online games.
This standard applies to the development of online game related standards, online game research and development, online game operations and academic exchanges in the text statement.
2 terms and definitions
2.1 General terms
2.1.1
Online game onlinegame
Through the computer network, mobile communication networks and other networks to provide the game products and services.
2.1.2
Client network game client-sideonlinegame
Through the operation of the client software for online games.
2.1.3
Home game machine householdgameconsole
To the family members as the main game object to the game entertainment as the core content to the home environment for the occasion, with television as the main output object
Of the dedicated computing device.
2.1.4
Handheld mobile terminal game handheldmobileterminalgame
Used in handheld mobile terminal game software.
2.2 R & D terminology
2.2.1
Turn-based game turn-basedgame
The role of the game in the game alternately the type of game, usually an alternate operation is called a round.
2.2.2
Attribute attribute
The game character has a numeric item.
2.2.3
Plus state buff
A method of enhancing the ability of a game character.
2.2.4
Minus the state de-buff
A method of reducing the ability of a game character.
2.2.5
Non-user control role nonplaycontrolcharacter
NPC
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