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US$149.00 · In stock Delivery: <= 3 days. True-PDF full-copy in English will be manually translated and delivered via email. GB/T 32413-2015: Online game cheating program prevention and control Status: Valid
| Standard ID | Contents [version] | USD | STEP2 | [PDF] delivered in | Standard Title (Description) | Status | PDF |
| GB/T 32413-2015 | English | 149 |
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Online game cheating program prevention and control
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GB/T 32413-2015
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Basic data | Standard ID | GB/T 32413-2015 (GB/T32413-2015) | | Description (Translated English) | Online game cheating program prevention and control | | Sector / Industry | National Standard (Recommended) | | Classification of Chinese Standard | L66 | | Classification of International Standard | 35.240.99 | | Word Count Estimation | 7,719 | | Date of Issue | 2015-12-31 | | Date of Implementation | 2016-07-01 | | Regulation (derived from) | State Standard Announcement 2015 No.43 | | Issuing agency(ies) | General Administration of Quality Supervision, Inspection and Quarantine of the People's Republic of China, Standardization Administration of the People's Republic of China |
GB/T 32413-2015: Online game cheating program prevention and control---This is a DRAFT version for illustration, not a final translation. Full copy of true-PDF in English version (including equations, symbols, images, flow-chart, tables, and figures etc.) will be manually/carefully translated upon your order.
Online game cheating program prevention and control
ICS 35.240.99
L66
National Standards of People's Republic of China
Game plug-prevention network
Issued on. 2015-12-31
2016-07-01 implementation
Administration of Quality Supervision, Inspection and Quarantine of People's Republic of China
Standardization Administration of China released
Table of Contents
Preface Ⅰ
1 Scope 1
2 Terms and definitions 1
3 Plug Category 1
4 Plug Combat 2
Foreword
This standard was drafted in accordance with GB/T 1.1-2009 given rules.
Please note that some of the content of this document may involve patents. Release mechanism of the present document does not assume responsibility for the identification of these patents.
This standard by the National Information Technology Standardization Technical Committee (SAC/TC28) and focal points.
This standard was drafted. China Electronics Standardization Institute, Shanghai Shanda, China Information Industry Chamber of Commerce network game production
Industry Branch.
The main drafters of this standard. Zhao Jinghua, Chen Shengxi, Du Jiangjie, Fan Xing, Zhang new exhibition.
Game plug-prevention network
1 Scope
This standard specifies the network game plug-classification and prevention.
This standard applies to public testing and operation of online games.
2 Terms and definitions
The following terms and definitions apply to this document.
2.1
Plug cheatingprogram
Use of information technology for one or more online games, automatic game cheats.
2.2
Packers packer
Executable programs, dynamic link library file resources encrypted.
2.3
Virtual machine environment virtualmachineenvironment
Created by virtualization software on the host simulation environment.
2.4
More open detection loginsdetection
Detecting whether the user account the same game simultaneously by multiple login game client.
3 Plug Categories
Game plug-in can be divided into the following six categories.
a) keyboard plug Simulators
To simulate the keyboard and mouse operation by calling application programming interfaces, and to obtain the current game-like color changes by interpreting the analysis screens
State, making some relatively simple automatic hang up function.
b) class system to accelerate plug
By calling an application programming interface to change the system clock system, thus speeding up the speed of the game aids.
c) Memory Game and modify the packet protocol type plug
Through third-party tools to achieve inter-process memory to modify the game, the game or modify the packet protocol aids.
d) plug-type game hook
Game specific customized modules by injecting into the game, achieve more complex functions and even some malicious hook function procedures.
e) type plug offline
From the game client, complete simulation of the game client contract, in order to achieve high-volume automatically hang up procedures.
f) other plug
Excessive use of game or some games localized computing vulnerabilities, malicious game currency brush, brush grade, against malicious programs.
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