GB/T 32635-2016 English PDFUS$199.00 ยท In stock
Delivery: <= 3 days. True-PDF full-copy in English will be manually translated and delivered via email. GB/T 32635-2016: Specification of online game software development process Status: Valid
Basic dataStandard ID: GB/T 32635-2016 (GB/T32635-2016)Description (Translated English): Specification of online game software development process Sector / Industry: National Standard (Recommended) Classification of Chinese Standard: L66 Classification of International Standard: 35.240.99 Word Count Estimation: 10,138 Date of Issue: 2016-04-25 Date of Implementation: 2016-11-01 Regulation (derived from): National Standard Announcement No Issuing agency(ies): General Administration of Quality Supervision, Inspection and Quarantine of the People's Republic of China, Standardization Administration of the People's Republic of China Summary: This standard specifies the requirements for creativity, proposal, production, testing and distribution in the online game software development process. This standard applies to the development of online game software. GB/T 32635-2016: Specification of online game software development process---This is a DRAFT version for illustration, not a final translation. Full copy of true-PDF in English version (including equations, symbols, images, flow-chart, tables, and figures etc.) will be manually/carefully translated upon your order.Specification of online game software development process ICS 35.240.99 L66 National Standards of People's Republic of China Online game software development process specification 2016-04-25 released 2016-11-01 implementation General Administration of Quality Supervision, Inspection and Quarantine of the People's Republic of China China National Standardization Management Committee released ForewordThis standard is drafted in accordance with the rules given in GB/T 1.1-2009. Please note that some of the contents of this document may involve patents. The release of this document The Agency does not assume responsibility for identifying these patents. This standard is proposed and centralized by the National Information Technology Standardization Technical Committee (SAC/TC28). The drafting unit of this standard. Tianjin Dentsu Information Technology Co., Ltd., Tianjin Eco-City Industrial Park Management Co., Ltd., China Electronic Technology Institute of Standardization, Institute of Electronic Information Engineering, Dongguan University of Electronic Science and Technology, University of Electronic Science and Technology, Beijing Xinxian Xian Technology Co., Ltd., Hong (Beijing) Technology Co., Ltd., Shenzhen Chang Chang World Technology Co., Ltd., Tianjin Electronic Publishing Co., Ltd., China's number of video game industry For the committee. The main drafters of this standard. Tang Liang, Zhao Jinghua, Fan Xing, Zhang Zhanxin, Liang Yong, Wu Ke, Li Songtao, Cao Yibin, Cao Feng, Zheng Nan, Lu Guanghui, Qiu Hang, Chen Lei Ting, Cai Hongbin, Cao Yue, Cui Jinzhong. Online game software development process specification1 ScopeThis standard specifies the requirements for creative, proposal, production, testing and publishing in the online game software development process. This standard applies to the development of online game software.2 terms and definitionsThe following terms and definitions apply to this document. 2.1 Gameplay charchar The game is used to meet the most basic functional points and basic sensory characteristics provided by the target population preferences. Note. including the game screen, props, checkpoints, interactive systems, game balance, interface and music sound effects. 2.2 Home game machine householdgameconsole To the family members as the main game object to the game entertainment as the core content to the home environment for the occasion, with television as the main output object Of proprietary computing devices.3 game development process3.1 Summary The online game software development process is divided into creative, proposal, production, testing and release stage, as shown in Figure 1. Specifically include. a) creative stage should be clear "game type and positioning" "game style" "game theme" "game basic function set" "game terminal shipped Line platform "" game development environment "six links, and the formation of" game planning outline. " b) the proposed stage should be based on "Game Planning Outline" on the game to break down the various functional modules, according to the development requirements of the formation of "general rules Plan "and" detailed design ". "Master plan" should include the game system feasibility analysis, communication protocol, database, program framework, wind Grid, other game planning, etc .; "detailed design" is the game "master plan" involved in each system function point detailed design text File, including at least game content, technical design, visual and auditory design. c) the production stage should be completed in the proposal phase, the development of "development plan", according to "development plan" to achieve the formation of online game software. d) The testing phase should be based on the "master plan" requirements, the online game software for quality assessment. e) The release phase should be released according to operational requirements after reaching the "master plan" requirements. ......Tips & Frequently Asked Questions:Question 1: How long will the true-PDF of GB/T 32635-2016_English be delivered?Answer: Upon your order, we will start to translate GB/T 32635-2016_English as soon as possible, and keep you informed of the progress. 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