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GB/T 40691-2021 English PDF

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GB/T 40691-2021: Artificial intelligence - Affective computing user interface - Model
Status: Valid
Standard IDUSDBUY PDFLead-DaysStandard Title (Description)Status
GB/T 40691-2021319 Add to Cart 4 days Artificial intelligence - Affective computing user interface - Model Valid

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Basic data

Standard ID: GB/T 40691-2021 (GB/T40691-2021)
Description (Translated English): Artificial intelligence - Affective computing user interface - Model
Sector / Industry: National Standard (Recommended)
Classification of Chinese Standard: L70
Word Count Estimation: 17,167
Issuing agency(ies): State Administration for Market Regulation, China National Standardization Administration

GB/T 40691-2021: Artificial intelligence - Affective computing user interface - Model

---This is a DRAFT version for illustration, not a final translation. Full copy of true-PDF in English version (including equations, symbols, images, flow-chart, tables, and figures etc.) will be manually/carefully translated upon your order.
Artificial intelligence - Affective computing user interface - Model ICS 35.040 CCSL70 National Standards of People's Republic of China Artificial Intelligence Emotional Computing User Interface Model Released on 2021-10-11 2022-05-01 implementation State Administration for Market Regulation Issued by the National Standardization Management Committee

Table of contents

Foreword Ⅰ 1 Scope 1 2 Normative references 1 3 Terms and definitions 1 4 Model 2 4.1 Emotional characteristics 2 4.2 General Model 2 4.3 Interactive model based on emotional computing user interface 3 4.4 Expression of emotion 4 4.4.1 Overview 4 4.4.2 Discrete emotion category 4 4.4.3 Emotional space dimension 4 4.5 Emotional data collection 5 4.5.1 Overview 5 4.5.2 Emotional data 5 4.6 Emotion recognition 7 4.6.1 Overview 7 4.6.2 Emotion recognition function 7 4.6.3 Recognition of emotional characteristics 7 4.6.4 Recognition results 7 4.7 Emotional decision-making 8 4.7.1 Overview 8 4.7.2 Use context 8 4.7.3 Reasoning 8 4.7.4 Decision 9 4.8 Emotional expression 9 4.8.1 Overview 9 4.8.2 Modes of expression 9 Appendix A (informative) Emotional computing user interface application example 10 Appendix B (informative) Standardized content of emotional computing user interface 12 Reference 14

Foreword

This document is in accordance with the provisions of GB/T 1.1-2020 "Guidelines for Standardization Work Part 1.Structure and Drafting Rules of Standardization Documents" Drafting. Please note that some of the contents of this document may involve patents. The issuing agency of this document is not responsible for identifying patents. This document was proposed and managed by the National Information Technology Standardization Technical Committee (SAC/TC28). Drafting organizations of this document. Institute of Software, Chinese Academy of Sciences, China Institute of Electronic Technology Standardization, Shanghai Zhizhen Intelligent Network Technology Co., Ltd. Co., Ltd., Institute of Automation, Chinese Academy of Sciences, Institute of Psychology, Chinese Academy of Sciences, Shenzhen Youbixuan Technology Co., Ltd., HKUST Xunfei Co., Ltd., University of Science and Technology Beijing, China Telecom Group Co., Ltd., Beijing Normal University, Harbin Institute of Technology, Shanghai Tianchen Micro Nano Co., Ltd., China Science and Technology Internet (Beijing) Information Technology Co., Ltd., Beijing Telecom Planning and Design Institute Co., Ltd., Beijing Zhongke Academy of Sciences Software Center Co., Ltd., Shanghai Mumu Robot Technology Co., Ltd., Nanjing Yunwen Network Technology Co., Ltd., Tianjin Normal University, Jing Student of Feng Technology (Shenzhen) Co., Ltd., Inspur Software Technology Co., Ltd., Beijing Jiutian MSI Technology Development Co., Ltd., Chinese Academy of Medical Sciences Institute of Biomedical Engineering, Southeast University, Nanjing Institute of Technology, Anhui Taoyun Technology Co., Ltd., School of Psychology, Nanjing Normal University, Jiangxi Middle School Medical University, Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences, Weizhi Technology Zhangjiakou Co., Ltd., Alyons Automotive Research and Development (Shanghai) Limited company. The main drafters of this document. Wang Hongan, Xu Yang, Zhu Pinpin, Chen Hui, Wang Hui, Li Zhihao, Tao Jianhua, Liu Ye, Ma Wanzhong, Xiong Youjun, Yang Zhen, Xie Lun, Yuan Jie, Yuan Hui, Chen Peng, Li Haifeng, Tao Weiping, Bao Wei, Ma Chenghao, Liu Bin, Jin Wenting, Wang Yu, Liu Chao, Ren Junmin, Liang Hengkang, Du Zhendong, Zhao Ziping, Pan Rong, Pu Jiangbo, Wang Yuning, Wang Lian, Hao Fang, Zhao Li, Xie Yue, Liu Qingsheng, Shen Xunbing, Wang Gongming, Wang Lan. Artificial Intelligence Emotional Computing User Interface Model

1 Scope

This document gives a general model and interaction model based on the user interface of emotion computing, describing emotion representation, emotion data collection, emotion Sense recognition, emotional decision-making and emotional expression modules. This document is applicable to the design, development and application of user interfaces for emotional computing.

2 Normative references

There are no normative references in this document.

3 Terms and definitions

The following terms and definitions apply to this document. 3.1 Affect The user's response to the subjective perception of perceptual information. Note 1.Emotions are the psychological and physical states produced by multiple feelings, thoughts and behaviors. Note 2.Emotions arise from internal motivations and external environmental stimuli. Note 3.Emotion has three components. subjective experience, external performance and physical arousal. Note 4.Emotion has four characteristics. general characteristics, cultural characteristics, individual characteristics and situational characteristics. Note 5.Emotions can describe the user's emotions, tendencies, preferences, personality, etc. 3.2 Emotion Under the influence of a certain event or situation, a person's subjective experience or expression in a certain period of time. Examples. happy, sad, fearful, surprised. Note. Emotions are the physical and psychological states produced by a variety of complex feelings, thoughts and behaviors. 3.3 Affective interaction A human-computer interaction process that uses user emotions or satisfies the user's emotional needs. 3.4 Affective computing In the process of human-computer emotional interaction, the information system collects, recognizes, makes decisions and expresses user emotions. 3.5 Affective computing user interface The interface for emotional interaction between users and information systems. 3.6 Affective representation A method of formal description of emotions.
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