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GA/T 978-2012 English PDF

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GA/T 978-2012: Verification technical method for unauthorized online game
Standard IDUSDBUY PDFLead-DaysStandard Title (Description)Status
GA/T 978-2012249 Add to Cart 3 days Verification technical method for unauthorized online game

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Basic data

Standard ID: GA/T 978-2012 (GA/T978-2012)
Description (Translated English): Verification technical method for unauthorized online game
Sector / Industry: Public Security (Police) Industry Standard (Recommended)
Classification of Chinese Standard: A92
Classification of International Standard: 35.240.99
Word Count Estimation: 7,785
Date of Issue: 2012-02-01
Date of Implementation: 2012-02-01
Quoted Standard: GA/T 756-2008
Regulation (derived from): Announcement on Publication of Public Safety Industry Standard; Industry Standard Record Announcement No. 3 of 2013 (No. 159)
Issuing agency(ies): Ministry of Public Security
Summary: This standard stipulates the network game private service examination technical method. This standard applies to the protection of intellectual property rights in online games cases, online games involving the PWS is the test.

GA/T 978-2012: Verification technical method for unauthorized online game

---This is a DRAFT version for illustration, not a final translation. Full copy of true-PDF in English version (including equations, symbols, images, flow-chart, tables, and figures etc.) will be manually/carefully translated upon your order.
Verification technical method for unauthorized online game ICS 35.240.99 A92 People's Republic of China Public Security Industry Standards Online games Sifu testing methodology Issued on. 2012-02-01 2012-02-01 implementation People's Republic of China Ministry of Public Security

Foreword

This standard was drafted in accordance with GB/T 1.1-2009 given rules. This standard was proposed by the Ministry of Public Security the third Institute. This standard is under the jurisdiction of the Ministry of Public Security Information System Standardization Technical Committee. This standard was drafted. MPS Third Institute. The main drafters of this standard. crystal sand, Xu Jun, Cai Liming, peak, Jinbo, Qiang Wei, Hangzhou, Huangdao Li. Online games Sifu testing methodology

1 Scope

This standard specifies the testing methodology PW online games. This standard applies to the protection of intellectual property cases in the network game, whether it is involved in online games, PW test.

2 Normative references

The following documents for the application of this document is essential. For dated references, only the dated version suitable for use herein Member. For undated references, the latest edition (including any amendments) applies to this document. GA/T 756-2008 digitizer evidence data discovery extraction method of fixing

3 Terms and Definitions

GA/T 756-2008 defined by the following terms and definitions apply to this document. 3.1 Online games onlinegame Software programs and information data structure, gaming products and services provided through the Internet, mobile Internet and other information networks. 3.2 Online games, PW unauthorizedonlinegame Online games without the authorization of the owner of copyright, secretly set up game servers, online game services provided online game service system. 3.3 Network game server serverofonlinegame Online games own the copyright owner or authorized carrier management for processing and main save game data program. 3.4 Server application architecture architectureofserverprogram Relationship between various types of functional modules in a server-side program consisting of, as well as between the frame and structure. 3.5 Online games resource file resourcefileofonlinegame Internal documents for network game engine called, mainly refers to the network map in a specific format of the game, characters, audio, and other documents. 3.6 Network game client clientofonlinegame Online game developer copyright owners and authorized users to connect to the server terminal program. 3.7 Client architecture architectureofclientprogram Relationship between various types of functional modules in the client program composed of, as well as between the frame and structure.
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